Miros Xelbrin

Medium humanoid (damaran human), neutral good

Armor Class

10

Hit Points

22 (4d8+4)

Speed

30 ft.

STR

16 (+3)

DEX

10 (0)

CON

15 (+2)

INT

11 (0)

WIS

12 (+1)

CHA

14 (+2)

Senses

passive Perception 13

Skills

Intimidation +4, Perception +3

Languages

Common

Challenge

0 (10 XP)

Actions

Bear Hug. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) bludgeoning damage, and the target grappled (escape DC 13) and takes 5 (1d4 + 3) bludgeoning damage at the start of each of Miros’s turns until the grapple ends. Miros cannot make attacks while grappling a creature.

Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+1) bludgeoning damage

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Miros carries ten crossbow bolts.

Roleplaying Information

Innkeeper Miros is a retired carnival attraction, dubbed “the Yeti” because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. When Goldenfields suffers, so does his business, so he takes strides to protect the compound.

Ideal: “As does the Emerald Enclave, I believe that civilization and the wilderness need to learn to coexist.”

Bond: “Make fun of me all you like, but don’t speak ill of my inn or my employees.”

Flaw: “When something upsets me, I have a tendency to fly into a rage.”

medium
humanoid
cr0
storm-kings-thunder