Miros Xelbrin
Medium humanoid (damaran human), neutral good
Armor Class
10
Hit Points
22 (4d8+4)
Speed
30 ft.
STR
16 (+3)
DEX
10 (0)
CON
15 (+2)
INT
11 (0)
WIS
12 (+1)
CHA
14 (+2)
Senses
passive Perception 13
Skills
Intimidation +4, Perception +3
Languages
Common
Challenge
0 (10 XP)
Actions
Bear Hug. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) bludgeoning damage, and the target grappled (escape DC 13) and takes 5 (1d4 + 3) bludgeoning damage at the start of each of Miros’s turns until the grapple ends. Miros cannot make attacks while grappling a creature.
Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+1) bludgeoning damage
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Miros carries ten crossbow bolts.
Roleplaying Information
Innkeeper Miros is a retired carnival attraction, dubbed “the Yeti” because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. When Goldenfields suffers, so does his business, so he takes strides to protect the compound.
Ideal: “As does the Emerald Enclave, I believe that civilization and the wilderness need to learn to coexist.”
Bond: “Make fun of me all you like, but don’t speak ill of my inn or my employees.”
Flaw: “When something upsets me, I have a tendency to fly into a rage.”