Miraj Vizann
Medium humanoid (earth genasi), neutral evil
Armor Class
10 (13 with mage armor)
Hit Points
82 (11d8+33)
Speed
30 ft.
STR
12 (+1)
DEX
10 (0)
CON
17 (+3)
INT
13 (+1)
WIS
11 (0)
CHA
18 (+4)
Skills
Arcana +4, Deception +7
Languages
Common, Primordial
Challenge
6 (2,300 XP)
Earth Walk. Moving through difficult terrain made of earth or stone costs Miraj no extra movement.
Innate Spellcasting. Miraj’s innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:
- 1/day: pass without trace
Spellcasting. Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
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Cantrips (at will): acid splash, blade ward, friends, light, message, mold earth
-
1st level (4 slots): chromatic orb, mage armor, magic missile
-
2nd level (3 slots): Maximilian’s earthen grasp, shatter, suggestion
-
3rd level (3 slots): counterspell, erupting earth
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4th level (3 slots): polymorph, stoneskin
-
5th level (2 slots): wall of stone
-
6th level (1 slot): move earth
Actions
Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.