Minotaur Skeleton

Large undead, lawful evil

Armor Class

12 (natural armor)

Hit Points

67 (9d10+18)

Speed

40 ft.

STR

18 (+4)

DEX

11 (0)

CON

15 (+2)

INT

6 (-2)

WIS

8 (-1)

CHA

5 (-3)

Damage Immunities

poison

Damage Vulnerabilities

bludgeoning

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

understands Abyssal but can't speak

Challenge

2 (450 XP)

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

large
undead
cr2
monster-manual