Minotaur Shaman
Large monstrosity, chaotic evil
Armor Class
13 (natural armor)
Hit Points
60 (8d10 + 16)
Speed
40 ft.
STR
16 (+3)
DEX
11 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
18 (+4)
CHA
10 (+0)
Senses
darkvision 60ft., passive Perception 18
Skills
Perception +8
Languages
Abyssal
Challenge
3 (700 XP)
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Spellcasting. The shaman is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following cleric spells prepared:
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1st level (4 slots): bane, faerie fire
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2nd level (3 slots): barkskin, enhance ability, silence
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3rd Level (2 slots): bestow curse, spirit guardians
Actions
Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage.