Minotaur Shaman

Large monstrosity, chaotic evil

Armor Class

13 (natural armor)

Hit Points

60 (8d10 + 16)

Speed

40 ft.

STR

16 (+3)

DEX

11 (+0)

CON

15 (+2)

INT

8 (-1)

WIS

18 (+4)

CHA

10 (+0)

Senses

darkvision 60ft., passive Perception 18

Skills

Perception +8

Languages

Abyssal

Challenge

3 (700 XP)

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Spellcasting. The shaman is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following cleric spells prepared:

  • 1st level (4 slots): bane, faerie fire

  • 2nd level (3 slots): barkskin, enhance ability, silence

  • 3rd Level (2 slots): bestow curse, spirit guardians

Actions

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage.

large
monstrosity
cr3
nerzugals-extended-bestiary