Merrow Shallowpriest
Large monstrosity, chaotic evil
Armor Class
15 (natural armor)
Hit Points
75 (10d10 + 20)
Speed
10 ft., swim 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
9 (-1)
Senses
darkvision 60 ft., passive Perception 13
Languages
Abyssal, Aquan
Challenge
4 (1,100 XP)
Amphibious. The merrow can breathe air and water.
Spellcasting. The merrow is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The merrow has the following druid spells prepared:
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Cantrips (at will): druidcraft, minor illusion, shocking grasp
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1st level (4 slots): cure wounds, fog cloud, thunderwave
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2nd level (3 slots): hold person, mirror image, misty step
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3rd level (3 slots): dispel magic, lightning bolt, sleet storm
Actions
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer.