Merrow

Large monstrosity, chaotic evil

Armor Class

13 (natural armor)

Hit Points

45 (6d10+12)

Speed

10 ft., swim 40 ft.

STR

18 (+4)

DEX

10 (0)

CON

15 (+2)

INT

8 (-1)

WIS

10 (0)

CHA

9 (-1)

Senses

darkvision 60 ft.

Languages

Abyssal, Aquan

Challenge

2 (450 XP)

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

large
monstrosity
cr2
monster-manual