Merregon

Medium fiend (devil), lawful evil

Armor Class

16 (natural armor)

Hit Points

45 (6d8 + 18)

Speed

30 ft.

STR

18 (+4)

DEX

14 (+2)

CON

17 (+3)

INT

6 (-2)

WIS

12 (+1)

CHA

8 (-1)

Damage Immunities

fire, poison

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities

frightened, poisoned

Senses

darkvision 60 ft., passive Perception 11

Languages

understands Infernal but can't speak, telepathy 120 ft.

Challenge

4 (1100 XP)

Devil’s Sight. Magical darkness doesn’t impede the merregon’s darkvision.

Magic Resistance. The merregon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack The merregon makes two halberd attacks, or if an allied fiend of challenge rating 6 or higher is within 60 feet of it, the merregon makes three halberd attacks.

Halberd Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Heavy Crossbow Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

medium
fiend
cr4
mordenkainens-tome-of-foes
(p. 166)