Merfolk
Medium humanoid (merfolk), neutral
Armor Class
11
Hit Points
11 (2d8+2)
Speed
10 ft., swim 40 ft.
STR
10 (0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (0)
WIS
11 (0)
CHA
12 (+1)
Skills
Perception +2
Languages
Aquan, Common
Challenge
1/8 (25 XP)
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.