Merfolk

Medium humanoid (merfolk), neutral

Armor Class

11

Hit Points

11 (2d8+2)

Speed

10 ft., swim 40 ft.

STR

10 (0)

DEX

13 (+1)

CON

12 (+1)

INT

11 (0)

WIS

11 (0)

CHA

12 (+1)

Skills

Perception +2

Languages

Aquan, Common

Challenge

1/8 (25 XP)

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

medium
humanoid
cr1/8
monster-manual