Medium Lightning Elemental

Medium elemental, neutral

Armor Class

15

Hit Points

67 (9d8 + 27)

Speed

0 ft., fly 50 ft.

STR

14 (+2)

DEX

20 (+5)

CON

16 (+3)

INT

4 (-3)

WIS

11 (+0)

CHA

11 (+0)

Damage Immunities

lightning, poison

Damage Resistances

acid, fire; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses

darkvision 60 ft., passive Perception 10

Languages

Auran

Challenge

6 (2,300 XP)

Lightning. A creature that touches the lightning elemental or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.

Water Susceptibility. For every 5 feet that the lightning elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The lightning elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) lightning damage.

Lightning Bolt. Ranged Spell Attack: +8 to hit, range 20/60 ft., one target. Hit: 36 (7d8 + 5) lightning damage.

Globe Lightning (1/Short or Long Rest). The lightning elemental discharges 3 globes of electricity that hover in its space for 1 minute. Whenever a creature enters or starts its turn within 5 feet of the elemental, one of the globes discharges. The target must make a DC 15 Dexterity saving throw, taking 9 (1d8 + 5) lightning damage on a failed saving throw, or half as much damage on a successful one. As each globe discharges, it disappears.

medium
elemental
cr6
tome-of-horrors