Mechanical Golem

Huge construct, unaligned

Armor Class

18 (natural armor)

Hit Points

95 (10d12 + 30)

Speed

30 ft.

STR

19 (+4)

DEX

5 (-3)

CON

17 (+3)

INT

3 (-4)

WIS

10 (+0)

CHA

1 (-5)

Damage Immunities

poison, psychic

Damage Resistances

fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 12

Languages

understands one language known by its creator but can't speak

Challenge

6 (2,300 XP)

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Siege Monster. The golem deals double damage to objects and structures.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Chest Cannon (Recharge 6). Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 10 (3d6) bludgeoning damage. Hit or miss, the target and each creature within 20 feet of it must make a DC 14 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much on a successful one.

huge
construct
cr6
homebrew