Mechanical Golem
Huge construct, unaligned
Armor Class
18 (natural armor)
Hit Points
95 (10d12 + 30)
Speed
30 ft.
STR
19 (+4)
DEX
5 (-3)
CON
17 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities
poison, psychic
Damage Resistances
fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
understands one language known by its creator but can't speak
Challenge
6 (2,300 XP)
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Siege Monster. The golem deals double damage to objects and structures.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Chest Cannon (Recharge 6). Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 10 (3d6) bludgeoning damage. Hit or miss, the target and each creature within 20 feet of it must make a DC 14 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much on a successful one.