Mavka

Medium undead, chaotic evil

Armor Class

17 (natural armor)

Hit Points

170 (20d8 + 80)

Speed

30 ft.

STR

20 (+5)

DEX

15 (+2)

CON

18 (+4)

INT

13 (+1)

WIS

13 (+1)

CHA

18 (+4)

Damage Immunities

cold, lightning

Damage Resistances

acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 90 ft., passive Perception 15

Saving Throws

Str +9, Dex +6, Con +8, Cha +8

Skills

Athletics +9, Nature +5, Perception +5

Languages

Common, Infernal, Sylvan

Challenge

12 (8400 XP)

Innate Spellcasting. The mavka’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

Constant: protection from evil and good

At will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt

3/day each: darkness, hold person, inflict wounds, invisibility, silence

1/day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch

Nightmare Mount. A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95Sunlight Hypersensitivity. The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.

Actions

Multiattack. The mavka makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.

medium
undead
cr12
tome-of-beasts