Maurezhi

Medium fiend (demon), chaotic evil

Armor Class

15 (natural armor)

Hit Points

88 (16d8 + 16)

Speed

30 ft.

STR

14 (+2)

DEX

17 (+3)

CON

12 (+1)

INT

11 (0)

WIS

12 (+1)

CHA

15 (+2)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, poisoned

Senses

darkvision 120 ft., passive Perception 11

Skills

Deception +5

Languages

Abyssal, Elvish, telepathy 120 ft.

Challenge

7 (2900 XP)

Assume Form. The maurezhi can assume the appearance of any Medium humanoid it has eaten. It remains in this form for 1d6 days, during which time the form gradually decays until, when the effect ends, the form sloughs from the demon’s body.

Magic Resistance. The maurezhi has advantage on saving throws against spells and other magical effects.

Actions

Multiattack The maurezhi makes two attacks: one with its bite and one with its claws.

Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is a humanoid, its Charisma score is reduced by 1d4. This reduction lasts until the target finishes a short or long rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul, unless it has been revived or its corpse has been destroyed.

Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Raise Ghoul (Recharge 5-6) The maurezhi targets one dead ghoul or ghast it can see within 30 feet of it. The target is revived with all its hit points.

medium
fiend
cr7
mordenkainens-tome-of-foes
(p. 133)