Marut
Large construct (inevitable), lawful neutral
Armor Class
22 (natural armor)
Hit Points
432 (32d10 + 256)
Speed
40 ft., fly 30 ft. (hover)
STR
28 (+9)
DEX
12 (+1)
CON
26 (+8)
INT
19 (+4)
WIS
15 (+2)
CHA
18 (+4)
Damage Immunities
poison
Damage Resistances
thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, frightened, paralyzed, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 20
Saving Throws
Int +12, Wis +10, Cha +12
Skills
Insight +10, Intimidation +12, Perception +10
Languages
all but rarely speaks
Challenge
25 (75,000 XP)
Immutable Form. The marut is immune to any spell or effect that would alter its form.
Innate Spellcasting. The marut’s innate spellcasting ability is Intelligence (spell save DC 20). The marut can innately cast the following spell, requiring no material components.
- At will: plane shift (self only)
Legendary Resistance (3/Day). If the marut fails a saving throw, it can choose to succeed instead.
Magic Resistance. The marut has advantage on saving throws against spells and other magical effects.
Actions
Multiattack The marut makes two slam attacks.
Unerring Slam Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.
Blazing Edict (Recharge 5-6) Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut’s next turn.
Justify The marut targets up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 20 Charisma saving throw or be teleported to a teleportation circle in the Hall of Concordance in Sigil. A target fails automatically if it is incapacitated. If either target is teleported in this way, the marut teleports with it to the circle. After teleporting in this way, the marut can’t use this action again until it finishes a short or long rest.