Marut

Large construct (inevitable), lawful neutral

Armor Class

22 (natural armor)

Hit Points

432 (32d10 + 256)

Speed

40 ft., fly 30 ft. (hover)

STR

28 (+9)

DEX

12 (+1)

CON

26 (+8)

INT

19 (+4)

WIS

15 (+2)

CHA

18 (+4)

Damage Immunities

poison

Damage Resistances

thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, frightened, paralyzed, poisoned, unconscious

Senses

darkvision 60 ft., passive Perception 20

Saving Throws

Int +12, Wis +10, Cha +12

Skills

Insight +10, Intimidation +12, Perception +10

Languages

all but rarely speaks

Challenge

25 (75,000 XP)

Immutable Form. The marut is immune to any spell or effect that would alter its form.

Innate Spellcasting. The marut’s innate spellcasting ability is Intelligence (spell save DC 20). The marut can innately cast the following spell, requiring no material components.

  • At will: plane shift (self only)

Legendary Resistance (3/Day). If the marut fails a saving throw, it can choose to succeed instead.

Magic Resistance. The marut has advantage on saving throws against spells and other magical effects.

Actions

Multiattack The marut makes two slam attacks.

Unerring Slam Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.

Blazing Edict (Recharge 5-6) Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut’s next turn.

Justify The marut targets up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 20 Charisma saving throw or be teleported to a teleportation circle in the Hall of Concordance in Sigil. A target fails automatically if it is incapacitated. If either target is teleported in this way, the marut teleports with it to the circle. After teleporting in this way, the marut can’t use this action again until it finishes a short or long rest.

large
construct
cr25
mordenkainens-tome-of-foes
(p. 213)