Mantidrake
Large monstrosity, lawful evil
Armor Class
15 (natural armor)
Hit Points
147 (14d10 + 70)
Speed
30 ft., fly 50 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
9 (-1)
WIS
14 (+2)
CHA
13 (+1)
Damage Immunities
type associated with the dragon head color
Senses
darkvision 60 ft., passive Perception 16
Saving Throws
Dex +6, Con +9, Wis +6, Cha +5
Skills
Perception +6
Languages
Common, Draconic
Challenge
11 (7,200 XP)
Flyby. The mantidrake doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Keen Smell. The mantidrake has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The mantidrake makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Spikes. Ranged Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 16 (4d6 + 2) piercing damage.
Dragon Breath (Recharge 5–6). The mantidrake exhales its breath based on its dragon head color. Each creature in the area affected must make a DC 18 Dexterity saving throw, taking 36 (8d8) damage on a failed save, of half as much on a successful one.