Mantidrake

Large monstrosity, lawful evil

Armor Class

15 (natural armor)

Hit Points

147 (14d10 + 70)

Speed

30 ft., fly 50 ft.

STR

23 (+6)

DEX

15 (+2)

CON

20 (+5)

INT

9 (-1)

WIS

14 (+2)

CHA

13 (+1)

Damage Immunities

type associated with the dragon head color

Senses

darkvision 60 ft., passive Perception 16

Saving Throws

Dex +6, Con +9, Wis +6, Cha +5

Skills

Perception +6

Languages

Common, Draconic

Challenge

11 (7,200 XP)

Flyby. The mantidrake doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Keen Smell. The mantidrake has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The mantidrake makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Spikes. Ranged Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 16 (4d6 + 2) piercing damage.

Dragon Breath (Recharge 5–6). The mantidrake exhales its breath based on its dragon head color. Each creature in the area affected must make a DC 18 Dexterity saving throw, taking 36 (8d8) damage on a failed save, of half as much on a successful one.

large
monstrosity
cr11
tome-of-horrors