Mammoth Beetle
Huge beast, unaligned
Armor Class
20 (natural armor)
Hit Points
116 (11d12 + 44)
Speed
30 ft., fly 20 ft.
STR
18 (+4)
DEX
7 (-2)
CON
19 (+4)
INT
2 (-4)
WIS
10 (+0)
CHA
2 (-4)
Senses
blindsight 30 ft., passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Soft Underbelly. The beetle’s has AC 12 against attacks made from directly beneath it.
Acidic Blood. A creature that damages the beetle with a melee attack while within 5 feet of it takes 5 (1d10) acid damage.
Hulking Wings. The beetle has a flight speed of 20 ft. via a set of massive wings. This benefit works only in short bursts; the beetle falls at the end of its turn if it is in the air and nothing else is holding it aloft. Any creature under the beetle when it lands must make a DC 13 Dexterity saving throw or take 7 (2d6) bludgeoning damage for every 10 feet the beetle fell.
Actions
Multiattack. The beetle makes three attacks: two with its stomp and one with its mandibles.
Stomp. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Mandibles. Melee Weapon Attack: +7 to hit, reach 5ft., one target not underneath the beetle. Hit: 13 (2d8 + 4) piercing damage and the target is grappled (escape DC 15) if it is a Large or smaller creature and the beetle doesn’t already have a creature grappled.