Mammoth

Huge beast, unaligned

Armor Class

13 (natural armor)

Hit Points

126 (11d12+55)

Speed

40 ft.

STR

24 (+7)

DEX

9 (-1)

CON

21 (+5)

INT

3 (-4)

WIS

11 (0)

CHA

6 (-2)

Challenge

6 (2,300 XP)

Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

huge
beast
cr6
monster-manual