Malphas (Storm Crow)

Medium fey, neutral evil

Armor Class

16 (studded leather)

Hit Points

120 (16d8 + 48)

Speed

40 ft., fly 30 ft.

STR

19 (+4)

DEX

19 (+4)

CON

16 (+3)

INT

14 (+2)

WIS

13 (+1)

CHA

14 (+2)

Senses

darkvision 60 ft., passive Perception 14

Saving Throws

Dex +7, Con +6, Wis +4, Cha +5

Skills

Perception +4

Languages

Common, Giant, Ravenfolk, Sylvan

Challenge

6 (2300 XP)

Innate Spellcasting. The storm crow’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: magic missile

1/day: haste

Sunlight Sensitivity. While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Night Terror (1/round). As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.

Swordtrained. Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.

Actions

Multiattack. The malphas makes three longsword attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Reactions

Shadow Call. A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.

medium
fey
cr6
tome-of-beasts