Malignant Mouth

Medium monstrosity, chaotic neutral

Armor Class

16 (natural armor)

Hit Points

20 (4d8 + 2)

Speed

0 ft.

STR

12 (+1)

DEX

6 (-2)

CON

9 (-1)

INT

16 (+3)

WIS

14 (+2)

CHA

14 (+2)

Damage Resistances

necrotic, poison

Condition Immunities

charmed, frightened

Senses

tremorsense 120 ft., passive Perception 12

Skills

Performance +8

Languages

all

Challenge

3 (700 XP)

Magic Resistance. The malignant mouth has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee weapon attack: +3 to hit, range 5 ft., one target. Hit: 9 (2d8) slashing damage.

Focused Shout. Ranged weapon attack: +6 to hit, range 60/120 ft., one target. Hit: 7 (2d6) force damage.

Cackle (Recharge 5–6). All creatures within a 30 ft. radius from mouth have one of the following effects. Roll 1d6 separately for each target:

  1. Confusion. Target must succeed on a DC 14 Wisdom saving throw or move in a random direction each turn, making a melee attack against the first target it encounters for 1d6 rounds.

  2. Fear. Target must succeed on a DC 14 Wisdom saving throw or drop what it is holding and use its action and move to dash away from the mouth. The target can attempt a new saving throw at the end of each of its turns, ending the effect on a success.

  3. Sleep. If the target has less than 5d8 hit points, it falls asleep as per the sleep spell.

  4. Cure Wounds. The target is healed for 1d8+2 hit points.

  5. Vomit. The target must succeed on a DC 14 Dexterity saving throw or be immobilized for 2d4 rounds. On a successful saving throw, the target moves at half speed for 1d4 rounds.

  6. Tongue Lash. Ranged Weapon Attack: +8 to hit, range 10/20 ft., one creature. Hit: the target is pulled next to the malignant mouth, which can then make a bite attack against it with advantage.

medium
monstrosity
cr3
tome-of-horrors