Male Steeder (B)
Medium monstrosity, unaligned
Armor Class
12 (natural armor)
Hit Points
13 (2d8 + 4)
Speed
30 ft., climb 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
10 (0)
CHA
3 (-3)
Senses
darkvision 120 ft., passive Perception 14
Skills
Stealth +5, Perception +4
Languages
-
Challenge
1/4 (50 XP)
Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
Actions
Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.
Sticky Leg Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck to the steeder’s leg and is grappled until it escapes (escape DC 12). The steeder can have only one creature grappled at a time.