Male Steeder (A)

Medium beast, unaligned

Armor Class

12 (natural armor)

Hit Points

13 (2d8+4)

Speed

30 ft., climb 30 ft.

STR

15 (+2)

DEX

12 (+1)

CON

14 (+2)

INT

2 (-4)

WIS

10 (0)

CHA

3 (-4)

Senses

darkvision 120 ft.

Skills

Stealth +5

Languages

-

Challenge

1/4 (50 XP)

Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Leap. The steeder can expend all its movement on its turn to jump up to 60 feet vertically or horizontally, provided that is speed is at least 30 feet.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 4 (1d8) acid damage on a failed save, or half as much damage on a successful one.

Sticky Leg (Recharges when the Steeder Has No Creatures Grappled. Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck ot the steeder’s leg and grappled until it escapes (escape DC 12)

medium
beast
cr1/4
out-of-the-abyss