Male Steeder (A)
Medium beast, unaligned
Armor Class
12 (natural armor)
Hit Points
13 (2d8+4)
Speed
30 ft., climb 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
10 (0)
CHA
3 (-4)
Senses
darkvision 120 ft.
Skills
Stealth +5
Languages
-
Challenge
1/4 (50 XP)
Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Leap. The steeder can expend all its movement on its turn to jump up to 60 feet vertically or horizontally, provided that is speed is at least 30 feet.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 4 (1d8) acid damage on a failed save, or half as much damage on a successful one.
Sticky Leg (Recharges when the Steeder Has No Creatures Grappled. Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck ot the steeder’s leg and grappled until it escapes (escape DC 12)