Magnesium Golem

Medium construct, neutral

Armor Class

15 (natural armor)

Hit Points

68 (8d8 + 32)

Speed

30 ft.

STR

19 (+4)

DEX

9 (-1)

CON

18 (+4)

INT

6 (-2)

WIS

10 (+0)

CHA

5 (-3)

Damage Immunities

fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

understands the languages of its creator but can’t speak

Challenge

5 (1,800 XP)

Aura of Sickness. Creatures who begin their turn within 10 feet of the golem must make a DC 15 Constitution saving throw. On a failed saving throw, the creature is poisoned for 1 minute. If a creature ends its turn outside the 10-foot area, it can repeat the saving throw, ending the effect on a success. If the creature succeeds or if the effect ends for it, it is immune to the golem’s aura of sickness for 24 hours.

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapon. The golem’s weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

medium
construct
cr5
tome-of-horrors