Magma Mephit King

Small elemental, neutral evil

Armor Class

13

Hit Points

65 (10d8 + 20)

Speed

40 ft., fly 40 ft.

STR

10 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

9 (-1)

WIS

13 (+1)

CHA

14 (+2)

Damage Immunities

fire, poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 11

Skills

Stealth +5, Deception +4

Languages

Ignan, Terran

Challenge

4 (1,100 XP)

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Actions

Multiattack. The mephit makes two attacks with its claws or with its bow.

Magma Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (1d10) fire damage.

Magma Bow. Melee Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (1d10) fire damage.

Molten Caltrops. The mephit scatters molten caltrops in a 15-foot square around itself. This area is considered difficult terrain and creatures take 7 (2d6) fire damage for every 5 feet they move through this terrain.

Lava Choke (Recharge 6). The mephit causes a ball of lava to appear in the throat of a creature it can see within 90 ft. That creature must make a DC 13 Constitution saving throw, taking 27 (5d10) fire damage on a failed save and the creature is silenced as their throat is charred, or half as much damage and not silenced on a successful save. The silence lasts until the creature takes a short rest or is healed by lesser restoration or similar magic.

small
elemental
cr4
nerzugals-extended-bestiary