Magma Mephit King
Small elemental, neutral evil
Armor Class
13
Hit Points
65 (10d8 + 20)
Speed
40 ft., fly 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
14 (+2)
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 11
Skills
Stealth +5, Deception +4
Languages
Ignan, Terran
Challenge
4 (1,100 XP)
Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Actions
Multiattack. The mephit makes two attacks with its claws or with its bow.
Magma Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (1d10) fire damage.
Magma Bow. Melee Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (1d10) fire damage.
Molten Caltrops. The mephit scatters molten caltrops in a 15-foot square around itself. This area is considered difficult terrain and creatures take 7 (2d6) fire damage for every 5 feet they move through this terrain.
Lava Choke (Recharge 6). The mephit causes a ball of lava to appear in the throat of a creature it can see within 90 ft. That creature must make a DC 13 Constitution saving throw, taking 27 (5d10) fire damage on a failed save and the creature is silenced as their throat is charred, or half as much damage and not silenced on a successful save. The silence lasts until the creature takes a short rest or is healed by lesser restoration or similar magic.