Mage Hunter
Medium humanoid (any race), any alignment
Armor Class
17 (splint mail)
Hit Points
52 (7d10 + 14)
Speed
30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Senses
passive Perception 10
Saving Throws
Str +3, Dex +2, Con +5, Int +4, Wis +6, Cha +9
Skills
Arcana +4, Athletics +6, Deception +6, Insight +3
Languages
Any two languages
Challenge
3 (700 XP)
Divine Smite. When the hunter hits with a melee weapon attack, it can expend a spell slot to deal an addition 9 (2d8) radiant damage, in addition to the weapon’s damage. This damage increases by 1d8 radiant damage per spell slot level above 1st.
Great Weapon Fighting Style. When the hunter rolls a 1 or 2 on a damage die for an attack with its pike, it can reroll that die and take the second result.
Spellcasting. The hunter is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The hunter has the following paladin spells prepared:
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1st level (4 slots): bane, detect magic, hunter’s mark, shield of faith
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2nd level (2 slots): hold person, magic weapon, misty step
Vow of Enmity (1/Day). As a bonus action, the hunter utters a vow against a creature it can see within 10 feet. The hunter has advantage on attack rolls against that creature for 1 minute or until the creature falls to 0 hit points or falls unconscious.
Actions
Multiattack. The hunter makes two attacks with its pike.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Lay on Hands (2/Day). The hunter touches a creature and restores 15 hit points to it.
Reactions
Spell Slash. When a creature within 10 feet of the hunter casts a spell, it can use its reaction to make a weapon attack against that creature. If that creature is concentrating on a spell, it has disadvantage on the saving throw to maintain its concentration.