Mage Hunter

Medium humanoid (any race), any alignment

Armor Class

17 (splint mail)

Hit Points

52 (7d10 + 14)

Speed

30 ft.

STR

16 (+3)

DEX

8 (-1)

CON

14 (+2)

INT

12 (+1)

WIS

10 (+0)

CHA

16 (+3)

Senses

passive Perception 10

Saving Throws

Str +3, Dex +2, Con +5, Int +4, Wis +6, Cha +9

Skills

Arcana +4, Athletics +6, Deception +6, Insight +3

Languages

Any two languages

Challenge

3 (700 XP)

Divine Smite. When the hunter hits with a melee weapon attack, it can expend a spell slot to deal an addition 9 (2d8) radiant damage, in addition to the weapon’s damage. This damage increases by 1d8 radiant damage per spell slot level above 1st.

Great Weapon Fighting Style. When the hunter rolls a 1 or 2 on a damage die for an attack with its pike, it can reroll that die and take the second result.

Spellcasting. The hunter is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The hunter has the following paladin spells prepared:

  • 1st level (4 slots): bane, detect magic, hunter’s mark, shield of faith

  • 2nd level (2 slots): hold person, magic weapon, misty step

Vow of Enmity (1/Day). As a bonus action, the hunter utters a vow against a creature it can see within 10 feet. The hunter has advantage on attack rolls against that creature for 1 minute or until the creature falls to 0 hit points or falls unconscious.

Actions

Multiattack. The hunter makes two attacks with its pike.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Lay on Hands (2/Day). The hunter touches a creature and restores 15 hit points to it.

Reactions

Spell Slash. When a creature within 10 feet of the hunter casts a spell, it can use its reaction to make a weapon attack against that creature. If that creature is concentrating on a spell, it has disadvantage on the saving throw to maintain its concentration.

medium
humanoid
cr3
nerzugals-extended-bestiary