Machine Lieutenant

Medium construct, neutral

Armor Class

20 (plate, shield)

Hit Points

60 (8d8 + 24)

Speed

40 ft.

STR

18 (+4)

DEX

13 (+2)

CON

16 (+3)

INT

10 (+0)

WIS

10 (+0)

CHA

10 (+0)

Damage Immunities

force, necrotic, poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine

Condition Immunities

blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned

Senses

blindsight 60 ft. (blind beyond this radius), passive Perception 14

Skills

Perception +4

Languages

understands the languages of its creator but can’t speak

Challenge

4 (1,100 XP)

Magic Resistance. The machine lieutenant has advantage on saving throws against spells and other magical effects.

Both Guard and Ward. While the lieutenant is within 5 feet of the attuned owner of the codex automata, any attack targeting the codex’s owner has a 50% chance to instead target the machine lieutenant.

Actions

Multiattack. The lieutenant makes two longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands.

medium
construct
cr4
strongholds-and-followers