Machine Lieutenant
Medium construct, neutral
Armor Class
20 (plate, shield)
Hit Points
60 (8d8 + 24)
Speed
40 ft.
STR
18 (+4)
DEX
13 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities
force, necrotic, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 14
Skills
Perception +4
Languages
understands the languages of its creator but can’t speak
Challenge
4 (1,100 XP)
Magic Resistance. The machine lieutenant has advantage on saving throws against spells and other magical effects.
Both Guard and Ward. While the lieutenant is within 5 feet of the attuned owner of the codex automata, any attack targeting the codex’s owner has a 50% chance to instead target the machine lieutenant.
Actions
Multiattack. The lieutenant makes two longsword attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands.