Lurker Above/Below
Huge aberration, neutral
Armor Class
13
Hit Points
68 (8d12 + 16)
Speed
10 ft., climb 5 ft., fly 40 ft. (Lurker Below instead has a 40 ft. swim speed)
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
2 (-4)
WIS
15 (+2)
CHA
9 (-1)
Damage Resistances
cold, fire; bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 60 ft., passive Perception 12
Skills
Athletics +7, Stealth +6
Languages
--
Challenge
7 (2,900 XP)
Damage Transfer. While it is grappling a creature, the lurker above takes only half the damage dealt to it, and the creature grappled by the lurker above takes the other half.
Keen Scent. The lurker above has advantage on Wisdom (Perception) checks based on scent.
Sunlight Sensitivity. While in sunlight, the lurker above has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage and the target is grappled (escape DC 15) and the lurker above cannot grapple or use its Slam attack on another target.
Smother. The lurker above wraps itself around one grappled creature of Large size or smaller, completely enclosing it. The grappled target is restrained, blinded, no longer able to speak or use spells with verbal components, and at risk of suffocating. At the start of each of the target’s turns, the target takes 17 (3d8 + 4) bludgeoning damage.