Lurker Above/Below

Huge aberration, neutral

Armor Class

13

Hit Points

68 (8d12 + 16)

Speed

10 ft., climb 5 ft., fly 40 ft. (Lurker Below instead has a 40 ft. swim speed)

STR

18 (+4)

DEX

16 (+3)

CON

15 (+2)

INT

2 (-4)

WIS

15 (+2)

CHA

9 (-1)

Damage Resistances

cold, fire; bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 60 ft., passive Perception 12

Skills

Athletics +7, Stealth +6

Languages

--

Challenge

7 (2,900 XP)

Damage Transfer. While it is grappling a creature, the lurker above takes only half the damage dealt to it, and the creature grappled by the lurker above takes the other half.

Keen Scent. The lurker above has advantage on Wisdom (Perception) checks based on scent.

Sunlight Sensitivity. While in sunlight, the lurker above has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage and the target is grappled (escape DC 15) and the lurker above cannot grapple or use its Slam attack on another target.

Smother. The lurker above wraps itself around one grappled creature of Large size or smaller, completely enclosing it. The grappled target is restrained, blinded, no longer able to speak or use spells with verbal components, and at risk of suffocating. At the start of each of the target’s turns, the target takes 17 (3d8 + 4) bludgeoning damage.

huge
aberration
cr7
tome-of-horrors