Lord Rall

Medium aberration, chaotic neutral

Armor Class

12 (15 with mage armor)

Hit Points

91 (14d8 + 28)

Speed

30 ft., fly 10 ft. (hover)

STR

13 (+1)

DEX

10 (+0)

CON

14 (+2)

INT

20 (+5)

WIS

15 (+2)

CHA

16 (+3)

Damage Resistances

psychic

Condition Immunities

charmed, petrified

Senses

darkvision 60 ft., passive Perception 15

Saving Throws

Int +8, Wis +5, Cha +6

Skills

Arcana +8, Deception +6, History +8, Insight +5

Languages

Common, Deep Speech, Primordial

Challenge

8 (2,900 XP)

Everchanging Changers. The Court of All Flesh are beings of pure chaos. Because their minds are pure disorder, they cannot be driven mad or charmed and any attempts to magically compel their behavior fails.

Formless Shape. Lord Rall is immune to any spell or effect that would alter his form.

Shapechanger. As an action, Lord Rall can polymorph into a Small or Medium creature or back into his true form. His statistics, other than his size, are the same in each form. Any worn or carried equipment isn’t transformed. He reverts to his true form if he dies.

Spellcasting. Lord Rall is a 10th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following wizard spells prepared:

  • Cantrips (at will): mage hand, minor illusion, ray of frost

  • 1st level (4 slots): mage armor, magic missile, sleep

  • 2nd level (3 slots): ray of enfeeblement, mirror image

  • 3rd level (3 slots): lightning bolt, haste

  • 4th level (3 slots): black tentacles, blight

  • 5th level (2 slots): cloudkill

Actions

Multiattack. Lord Rall makes two melee attacks with the Staff of Changing.

The Staff of Changing (Recharge 5–6). Lord Rall’s staff remakes a target into any shape he desires. He casts polymorph from it as an action. The range is 30 feet, and the Wisdom saving throw has a DC of 16. Lord Rall does not need to concentrate on this spell to maintain it.

Greatstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage, or 10 (2d8 + 1) bludgeoning damage if wielded with two hands.

Any Pile of Organs Will Do (Recharge 6). When he drops to 0 hit points, Lord Rall can reform himself from any corpse within 120 feet instead of falling unconscious. Lord Rall does not need to see the corpse in order to use it. The process happens in an instant, and the newly formed Lord Rall appears with only half of his maximum hit points.

medium
aberration
cr8
strongholds-and-followers