Local Champion
Medium humanoid (any race), any alignment
Armor Class
16 (chainmail)
Hit Points
30 (4d10 + 8)
Speed
30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Senses
passive Perception 11
Saving Throws
Str +5, Dex +2
Skills
Athletics +5, Intimidation +4, Performance +4
Languages
Any two languages
Challenge
1 (200 XP)
Great Weapon Fighting. When the champion rolls a 1 or 2 on a damage die for an attack with a melee weapon, it can reroll the die and must use the new roll.
Improved Critical. The champion’s weapon attacks score a critical hit on a result of 19 or 20.
Actions
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Action Surge (1/Short Rest). The champion makes two glaive attacks.