Lizardfolk

Medium humanoid (lizardfolk), neutral

Armor Class

15 (natural armor, shield)

Hit Points

22 (4d8+4)

Speed

30 ft., swim 30 ft.

STR

15 (+2)

DEX

10 (0)

CON

13 (+1)

INT

7 (-2)

WIS

12 (+1)

CHA

7 (-2)

Skills

Perception +3, Stealth +4, Survival +5

Languages

Draconic

Challenge

1/2 (100 XP)

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

medium
humanoid
cr1/2
monster-manual