Lizard Shass
Medium humanoid (lizardfolk), chaotic evil
Armor Class
15 (natural armor)
Hit Points
78 (12d8 + 24)
Speed
30 ft., swim 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Condition Immunities
Frightened
Senses
Darkvision 60 ft., Passive Perception 14
Saving Throws
Con +4, Wis +2
Skills
Perception +4, Stealth +5, Survival +4
Languages
Abyssal, Draconic
Challenge
4 (1,100 XP)
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Inspire Lizardfolk. As a bonus action, the lizardfolk targets an ally it can see within 30 feet that can see and hear the lizardfolk. The target gains 2d6 temporary hit points.
Actions
Multiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.
Blackjaw Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 2 (1d4) fire damage
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.