Livestone

Large ooze, unaligned

Armor Class

10

Hit Points

168 (16d10 + 80)

Speed

20 ft.

STR

20 (+5)

DEX

10 (+0)

CON

20 (+5)

INT

2 (-4)

WIS

1 (-5)

CHA

1 (-5)

Damage Immunities

acid, cold, fire, poison

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Senses

blindsight 60 ft. (blind beyond this radius), passive Perception 5

Languages

--

Challenge

5 (1,800 XP)

False Appearance. While the livestone is solidified and remains motionless, it is indistinguishable from a typical stone.

Stone Camouflage. The livestone has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The livestone makes two attacks with its pseudopod.

Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 15) and restrained until the grapple ends. The livestone can grapple two targets.

Engulf. The livestone engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 15 Constitution saving throw at the start of each of the livestone’s turns or take 14 (2d8 + 5) bludgeoning damage. If the livestone moves, the engulfed target moves with it. The livestone can have only one creature engulfed at a time.

Reactions

Solidify. As a reaction, the livestone can solidify all or part of itself into material with the same consistency of solid rock. The livestone adds 4 to its AC against one melee attack that would hit it. The livestone does not have to see the attack to use this ability. A livestone cannot take attack or move actions if its entire form is solidified. A livestone must use an action to desolidify itself.

large
ooze
cr5
tome-of-horrors