Lithic

Medium elemental, neutral

Armor Class

17 (natural armor)

Hit Points

45 (7d8 + 14)

Speed

30 ft., burrow 30 ft.

STR

17 (+3)

DEX

12 (+1)

CON

15 (+2)

INT

10 (+0)

WIS

11 (+0)

CHA

10 (+0)

Damage Immunities

poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Damage Vulnerabilities

thunder

Condition Immunities

exhaustion, paralyzed, petrified, poisoned, unconscious

Senses

darkvision 60 ft., tremorsense 60 ft., passive Perception 12

Skills

Perception +2, Stealth +3

Languages

Terran

Challenge

3 (700 XP)

Blend With Stone. The lythic has advantage on Dexterity (Stealth) checks in rocky terrain, and can take the Hide action whenever it is within 10 feet of some sort of stone, and remains hidden unless it moves or attacks.

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Fury of the Earth. Whenever the lythic starts its turn with half its hit points or fewer, it flies into a berserker-like rage. On each of its turns while berserk, the lythic deals an additional 7 (2d6) damage with its slam attack.

Actions

Multiattack. The lythic makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

medium
elemental
cr3
tome-of-horrors