Lithic
Medium elemental, neutral
Armor Class
17 (natural armor)
Hit Points
45 (7d8 + 14)
Speed
30 ft., burrow 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Damage Immunities
poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Vulnerabilities
thunder
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 12
Skills
Perception +2, Stealth +3
Languages
Terran
Challenge
3 (700 XP)
Blend With Stone. The lythic has advantage on Dexterity (Stealth) checks in rocky terrain, and can take the Hide action whenever it is within 10 feet of some sort of stone, and remains hidden unless it moves or attacks.
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Fury of the Earth. Whenever the lythic starts its turn with half its hit points or fewer, it flies into a berserker-like rage. On each of its turns while berserk, the lythic deals an additional 7 (2d6) damage with its slam attack.
Actions
Multiattack. The lythic makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.