Lion

Large beast, unaligned

Armor Class

12

Hit Points

26 (4d10+4)

Speed

50 ft.

STR

17 (+3)

DEX

15 (+2)

CON

13 (+1)

INT

3 (-4)

WIS

12 (+1)

CHA

8 (-1)

Skills

Perception +3, Stealth +6

Challenge

1 (200 XP)

Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Pounce. If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 ft..

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

large
beast
cr1
monster-manual