Lightning Mephit

Small elemental, neutral evil

Armor Class

13

Hit Points

21 (6d6)

Speed

30 ft., fly 30 ft.

STR

10 (+0)

DEX

17 (+3)

CON

10 (+0)

INT

6 (-2)

WIS

11 (+0)

CHA

15 (+2)

Damage Immunities

lightning, poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 14

Skills

Perception +4, Stealth +5

Languages

Auran

Challenge

1 (200 XP)

Death Burst. When the mephit dies, it explodes in a flare of lightning in a 15-foot radius. Creatures in the area must make a DC 12 Dexterity saving throw, taking 9 (2d8) lightning damage on a successful saving throw, or half as much damage on a failed one.

Innate Spellcasting. The mephit’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast shocking grasp at will requiring no material components.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) lightning damage.

Lightning Breath (Recharge 6). The mephit exhales lightning in a 15- foot line that is 1-foot wide. All creatures within that area must make a DC 12 Dexterity saving throw, taking 9 (2d8) lightning damage on a failed save, or half as much damage on a successful one.

small
elemental
cr1
tome-of-horrors