Lightning Mephit
Small elemental, neutral evil
Armor Class
13
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.
STR
10 (+0)
DEX
17 (+3)
CON
10 (+0)
INT
6 (-2)
WIS
11 (+0)
CHA
15 (+2)
Damage Immunities
lightning, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4, Stealth +5
Languages
Auran
Challenge
1 (200 XP)
Death Burst. When the mephit dies, it explodes in a flare of lightning in a 15-foot radius. Creatures in the area must make a DC 12 Dexterity saving throw, taking 9 (2d8) lightning damage on a successful saving throw, or half as much damage on a failed one.
Innate Spellcasting. The mephit’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast shocking grasp at will requiring no material components.
Actions
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) lightning damage.
Lightning Breath (Recharge 6). The mephit exhales lightning in a 15- foot line that is 1-foot wide. All creatures within that area must make a DC 12 Dexterity saving throw, taking 9 (2d8) lightning damage on a failed save, or half as much damage on a successful one.