Light Devourer

Medium aberration, chaotic evil

Armor Class

16 (natural armor)

Hit Points

60 (11d8 + 11)

Speed

40 ft.

STR

14 (+2)

DEX

16 (+4)

CON

12 (+1)

INT

14 (+2)

WIS

10 (+0)

CHA

8 (-1)

Senses

blindsight 90 ft., passive Perception 10

Languages

Infernal, telepathy 120 ft.

Challenge

4 (1,100 XP)

Shrouded in Darkness. The area in a 30 foot area around the devourer is shrouded in magical darkness and cannot be pierced by any light, magical or mundane.

Actions

Multiattack. The devourer makes three attacks, one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) piercing damage and the target must succeed on a DC 13 Constitution saving throw or be blinded until the end of their next turn.

Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Consume Sight (Recharge 5-6). The light devourer drains any and all light from within its shroud of darkness. All other creatures in that area must succeed on a DC 13 Constitution saving throw or be blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the blinded condition on itself on a success.

medium
aberration
cr4
nerzugals-extended-bestiary