Light Cadejo

Medium fey, Lawful good

Armor Class

18 (Natural Armor)

Hit Points

99 (18d8 + 18)

Speed

30 ft.

STR

10 (+0)

DEX

18 (+4)

CON

12 (+1)

INT

10 (+0)

WIS

18 (+4)

CHA

10 (+0)

Senses

darkvision 60 ft., passive Perception 18

Skills

Deception +4, Perception +8, Stealth +8

Languages

Common

Challenge

3 (700 XP)

Nullification. The light cadejo exists to undo the evil done by its wicked cousin. While a light cadejo is within 120 feet of a dark cadejo, the dark cadejo makes ability checks, attacks, and saving throws at disadvantage. Additionally, the dark cadejo’s Paralysis and Stench features do not function. However, any attacks, ability checks, and saving throws resulting from direct combat with a light cadejo are made without disadvantage.

Actions

Multiattack. The light cadejo makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) damage.

Restorative Touch. A light cadejo touches a willing creature. The touch acts as the spell lesser restoration.

medium
fey
cr3
tome-of-horrors