Light Cadejo
Medium fey, Lawful good
Armor Class
18 (Natural Armor)
Hit Points
99 (18d8 + 18)
Speed
30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
18 (+4)
CHA
10 (+0)
Senses
darkvision 60 ft., passive Perception 18
Skills
Deception +4, Perception +8, Stealth +8
Languages
Common
Challenge
3 (700 XP)
Nullification. The light cadejo exists to undo the evil done by its wicked cousin. While a light cadejo is within 120 feet of a dark cadejo, the dark cadejo makes ability checks, attacks, and saving throws at disadvantage. Additionally, the dark cadejo’s Paralysis and Stench features do not function. However, any attacks, ability checks, and saving throws resulting from direct combat with a light cadejo are made without disadvantage.
Actions
Multiattack. The light cadejo makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) damage.
Restorative Touch. A light cadejo touches a willing creature. The touch acts as the spell lesser restoration.