Lesser Marilith
Medium fiend (demon), chaotic evil
Armor Class
16 (natural armor)
Hit Points
97 (13d8 + 39)
Speed
40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
15 (+2)
CHA
17 (+3)
Damage Immunities
poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
poisoned
Senses
truesight 60 ft., passive Perception 13
Saving Throws
Wis +5, Cha +6
Languages
Abyssal, telepathy 60 ft.
Challenge
5 (1,800 XP)
Magic Resistance. The lesser marilith has advantage on saving throws against spells and other magical effects.
Magic Weapons. The lesser marilith’s weapon attacks are magical.
Actions
Multiattack. The lesser marilith makes three attacks with its longsword and one attack with its tail.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, the lesser marilith can automatically hit the target with its tail, and the lesser marilith cannot make tail attacks against other targets.
Reactions
Parry. The lesser marilith can add 5 to its AC against one melee attack that would hit it. To do so, the lesser marilith must see the attacker and be wielding a melee weapon.