Lesser Marilith

Medium fiend (demon), chaotic evil

Armor Class

16 (natural armor)

Hit Points

97 (13d8 + 39)

Speed

40 ft.

STR

16 (+3)

DEX

14 (+2)

CON

16 (+3)

INT

16 (+3)

WIS

15 (+2)

CHA

17 (+3)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

poisoned

Senses

truesight 60 ft., passive Perception 13

Saving Throws

Wis +5, Cha +6

Languages

Abyssal, telepathy 60 ft.

Challenge

5 (1,800 XP)

Magic Resistance. The lesser marilith has advantage on saving throws against spells and other magical effects.

Magic Weapons. The lesser marilith’s weapon attacks are magical.

Actions

Multiattack. The lesser marilith makes three attacks with its longsword and one attack with its tail.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, the lesser marilith can automatically hit the target with its tail, and the lesser marilith cannot make tail attacks against other targets.

Reactions

Parry. The lesser marilith can add 5 to its AC against one melee attack that would hit it. To do so, the lesser marilith must see the attacker and be wielding a melee weapon.

medium
fiend
cr5
strongholds-and-followers