Lesser Erinyes
Medium fiend (devil), lawful evil
Armor Class
18 (plate)
Hit Points
67 (9d8 + 27)
Speed
30 ft., fly 60 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
17 (+3)
Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
poisoned
Senses
truesight 60 ft., passive Perception 12
Saving Throws
Dex +5, Con +6, Wis +4, Cha +6
Languages
Infernal, telepathy 60 ft.
Challenge
7 (2,900 XP)
Magic Resistance. The lesser erinyes has advantage on saving throws against spells and other magical effects.
Poisoned Weapons. The lesser erinyes’s weapon attacks are magical and deal an extra 4 (1d8) poison damage on a hit (included in its attacks).
Actions
Multiattack. The lesser erinyes makes three attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 4 (1d8) poison damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Reactions
Parry. The lesser erinyes can add 4 to its AC against one melee attack that would hit it. To do so, the lesser erinyes must see the attacker and be wielding a melee weapon.