Lesser Erinyes

Medium fiend (devil), lawful evil

Armor Class

18 (plate)

Hit Points

67 (9d8 + 27)

Speed

30 ft., fly 60 ft.

STR

16 (+3)

DEX

14 (+2)

CON

16 (+3)

INT

12 (+1)

WIS

13 (+1)

CHA

17 (+3)

Damage Immunities

fire, poison

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

poisoned

Senses

truesight 60 ft., passive Perception 12

Saving Throws

Dex +5, Con +6, Wis +4, Cha +6

Languages

Infernal, telepathy 60 ft.

Challenge

7 (2,900 XP)

Magic Resistance. The lesser erinyes has advantage on saving throws against spells and other magical effects.

Poisoned Weapons. The lesser erinyes’s weapon attacks are magical and deal an extra 4 (1d8) poison damage on a hit (included in its attacks).

Actions

Multiattack. The lesser erinyes makes three attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 4 (1d8) poison damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Reactions

Parry. The lesser erinyes can add 4 to its AC against one melee attack that would hit it. To do so, the lesser erinyes must see the attacker and be wielding a melee weapon.

medium
fiend
cr7
strongholds-and-followers