Leshy

Medium monstrosity, chaotic neutral

Armor Class

14 (natural armor)

Hit Points

84 (13d8 + 26)

Speed

30 ft.

STR

16 (+3)

DEX

12 (+1)

CON

14 (+2)

INT

14 (+2)

WIS

15 (+2)

CHA

16 (+3)

Senses

darkvision 60 ft., passive Perception 14

Skills

Deception +5, Perception +4, Stealth +3, Survival +4

Languages

Common, Elvish, Sylvan

Challenge

1 (200 XP)

Innate Spellcasting. The leshy’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: animal friendship, pass without trace, speak with animals

  • 1/day each: entangle, plant growth, shillelagh, speak with plants, hideous laughter

Camouflage. A leshy has advantage on Stealth checks if it is at least lightly obscured by foliage.

Mimicry. A leshy can mimic the calls and voices of any creature it has heard. To use this ability, the leshy makes a Charisma (Deception) check. Listeners who succeed on an opposed Wisdom (Insight) or Intelligence (Nature).DM’s choice.realize that something is mimicking the sound. The leshy has advantage on the check if it’s mimicking a general type of creature (a crow’s call, a bear’s roar) and not a specific individual’s voice.

Actions

Multiattack. The leshy makes two club attacks.

Change Size. The leshy appears to change its size, becoming as tall as a massive oak (Gargantuan) or as short as a blade of grass (Tiny). The change is entirely illusory, so the leshy’s statistics do not change.

Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

medium
monstrosity
cr1
tome-of-beasts