Leshen

Large plant, neutral

Armor Class

19 (natural armor)

Hit Points

172 (15d10 + 90)

Speed

30 ft.

STR

26 (+8)

DEX

9 (-1)

CON

22 (+6)

INT

15 (+2)

WIS

18 (+4)

CHA

14 (+2)

Damage Immunities

poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks from non-silvered weapons

Damage Vulnerabilities

fire

Condition Immunities

charmed, frightened, poisoned

Senses

darkvision 60 ft., passive Perception 17

Saving Throws

Str +12, Con +10, Cha +6

Skills

Animal Handling +6, Perception +7, Survival +7

Languages

Understands Druidic and Sylvan but can't speak

Challenge

10 (5,900 XP)

Magic Resistance. The leshen has advantage on all saving throws against magical effects and spells.

Innate Spellcasting. The leshen’s innate spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The leshen can innately cast the following spells, requiring no material components:

  • At will: entangle

  • 3/day: misty step

  • 1/day: conjure animals (wolves and/or dire wolves)

Rough Bark. At the start of each of its turns, the leshen deals 5 (1d10) piercing damage to any creature grappling it.

Actions

Multiattack. The leshen makes two claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 6) slashing damage.

Blink. The leshen can teleport 20 ft. away to an open area it can see in a swirl of crows. Creatures within 5 ft. of the leshen at the start and end of the teleport must make a DC 17 Dexterity saving throw, taking 21 (4d8+3) piercing damage on a failed save or half as much on a success.

Command Roots. The leshen targets up to two creatures within 60 ft. from it. The targets must make a DC 17 Dexterity save or take 26 (4d8+8) bludgeoning damage and become grappled (Escape DC 17). The target is restrained as long as the grapple remains. If the target ends their turn in the roots, they take an additional 26 (4d8+8) bludgeoning damage.

large
plant
cr10
homebrew