Leprechaun

Small fey, neutral

Armor Class

13

Hit Points

14 (4d6)

Speed

40 ft.

STR

7 (-2)

DEX

16 (+3)

CON

11 (+0)

INT

16 (+3)

WIS

15 (+2)

CHA

16 (+3)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed

Senses

passive Perception 16

Skills

Deception +5, Perception +6, Persuasion +5, Sleight of Hand +5, Stealth +7

Languages

Common, Sylvan

Challenge

2 (450 XP)

Innate Spellcasting. The leprechaun’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: dancing lights, hideous laughter, invisibility (self only), mage hand, magic mouth, major image, minor illusion

  • 1/day each: hypnotic pattern, major image

Sneak Attack (1/turn). The leprechaun deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the leprechaun that isn’t incapacitated and the leprechaun doesn’t have disadvantage on the attack roll.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

small
fey
cr2
tome-of-horrors