Leprechaun
Small fey, neutral
Armor Class
13
Hit Points
14 (4d6)
Speed
40 ft.
STR
7 (-2)
DEX
16 (+3)
CON
11 (+0)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
charmed
Senses
passive Perception 16
Skills
Deception +5, Perception +6, Persuasion +5, Sleight of Hand +5, Stealth +7
Languages
Common, Sylvan
Challenge
2 (450 XP)
Innate Spellcasting. The leprechaun’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
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At will: dancing lights, hideous laughter, invisibility (self only), mage hand, magic mouth, major image, minor illusion
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1/day each: hypnotic pattern, major image
Sneak Attack (1/turn). The leprechaun deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the leprechaun that isn’t incapacitated and the leprechaun doesn’t have disadvantage on the attack roll.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.