Lemure
Medium fiend (devil), lawful evil
Armor Class
7
Hit Points
13 (3d8)
Speed
15 ft.
STR
10 (0)
DEX
5 (-3)
CON
11 (0)
INT
1 (-5)
WIS
11 (0)
CHA
3 (-4)
Damage Immunities
fire, poison
Damage Resistances
cold
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft.
Languages
understands infernal but can't speak
Challenge
0 (10 XP)
Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage