Lemure

Medium fiend (devil), lawful evil

Armor Class

7

Hit Points

13 (3d8)

Speed

15 ft.

STR

10 (0)

DEX

5 (-3)

CON

11 (0)

INT

1 (-5)

WIS

11 (0)

CHA

3 (-4)

Damage Immunities

fire, poison

Damage Resistances

cold

Condition Immunities

charmed, frightened, poisoned

Senses

darkvision 120 ft.

Languages

understands infernal but can't speak

Challenge

0 (10 XP)

Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage

medium
fiend
cr0
monster-manual