Lead Skeleton
Medium undead, neutral
Armor Class
18 (natural armor)
Hit Points
66 (12d8 + 12)
Speed
30 ft.
STR
21 (+6)
DEX
18 (+4)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities
acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
the languages it knew in life but can’t speak
Challenge
6 (2,300 XP)
Immutable Form. The skeleton is immune to any spell or effect that would alter its form.
Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.
Magic Weapons. The skeleton’s weapon attacks are magical.
Actions
Multiattack. The lead skeleton makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.