Lead Skeleton

Medium undead, neutral

Armor Class

18 (natural armor)

Hit Points

66 (12d8 + 12)

Speed

30 ft.

STR

21 (+6)

DEX

18 (+4)

CON

13 (+1)

INT

2 (-4)

WIS

10 (+0)

CHA

1 (-5)

Damage Immunities

acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

the languages it knew in life but can’t speak

Challenge

6 (2,300 XP)

Immutable Form. The skeleton is immune to any spell or effect that would alter its form.

Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.

Magic Weapons. The skeleton’s weapon attacks are magical.

Actions

Multiattack. The lead skeleton makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

medium
undead
cr6
tome-of-horrors