Lantern Goat
Medium undead, chaotic evil
Armor Class
16 (natural armor)
Hit Points
93 (17d8 + 17)
Speed
40 ft., fly 60 ft.
STR
13 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
6 (-2)
WIS
14 (+2)
CHA
17 (+3)
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft. passive Perception 18
Skills
Perception +8, Stealth +7
Languages
--
Challenge
6 (2,300 XP)
Charge. If the lantern goat moves at least 20 feet straight toward a target and then hits it with a head butt attack on the same turn, the target takes an extra 14 (4d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Fear Light. As a bonus action, the lantern goat can emit an ugly yellow light from the lantern around its neck. Any creature that can see the light within 30 feet of the lantern goat must make a DC 15 Wisdom saving throw, unless the lantern goat is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the lantern goat’s Fear Light for the next 24 hours.
Life Sense. The lantern goat can innately sense all living creatures within 60 feet of it.
Actions
Multiattack. The lantern goat makes three attacks: one with its head butt and two with its hooves.
Head Butt. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Reactions
Soul Capture. As a reaction, when a creature within 60 feet of the lantern goat that it can see dies, the lantern goat can draw the soul of that creature into the lantern around its neck unless the creature succeeds on a DC 15 Wisdom saving throw. On a failure, the creature’s soul is drawn into the lantern, where it will be digested over the next 1 hour by the lantern goat. Once the hour has elapsed, the creature dies and can only be returned to life by a resurrection, true resurrection, or wish spell. The lantern can only be removed from the lantern goat or be destroyed — thus releasing the trapped soul — if the lantern goat is slain.