Lamia

Large monstrosity, chaotic evil

Armor Class

13 (natural armor)

Hit Points

97 (13d10+26)

Speed

30 ft.

STR

16 (+3)

DEX

13 (+1)

CON

15 (+2)

INT

14 (+2)

WIS

15 (+2)

CHA

16 (+3)

Senses

darkvision 60 ft.

Skills

Deception +7, Insight +4, Stealth +3

Languages

Abyssal, Common

Challenge

4 (1,100 XP)

Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Actions

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

large
monstrosity
cr4
monster-manual