Kuo-Toa Monitor

Medium humanoid (kuo-toa), neutral evil

Armor Class

13 (natural armor, unarmored defense)

Hit Points

65 (10d8+20)

Speed

33 ft., swim 30 ft.

STR

14 (+2)

DEX

10 (0)

CON

14 (+2)

INT

12 (+1)

WIS

14 (+2)

CHA

11 (0)

Senses

darkvision 120 ft.

Skills

Perception +6, Religion +4

Languages

Undercommon

Challenge

2 (450 XP)

Amphibious. The kuo-toa can breathe air and water.

Otherwordly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Unarmored Defense. The kuo-toa adds its Wisdom modifier to its armor class.

Actions

Multiattack. The kuo-toa makes one bite attack and two unarmed strikes.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can’t take reactions until the end of the kuo-toa’s next turn.

medium
humanoid
cr2
monster-manual