Kuo-Toa Monitor
Medium humanoid (kuo-toa), neutral evil
Armor Class
13 (natural armor, unarmored defense)
Hit Points
65 (10d8+20)
Speed
33 ft., swim 30 ft.
STR
14 (+2)
DEX
10 (0)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (0)
Senses
darkvision 120 ft.
Skills
Perception +6, Religion +4
Languages
Undercommon
Challenge
2 (450 XP)
Amphibious. The kuo-toa can breathe air and water.
Otherwordly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unarmored Defense. The kuo-toa adds its Wisdom modifier to its armor class.
Actions
Multiattack. The kuo-toa makes one bite attack and two unarmed strikes.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can’t take reactions until the end of the kuo-toa’s next turn.