Kruthik Hive Lord
Large monstrosity, unaligned
Armor Class
20 (natural armor)
Hit Points
102 (12d10 + 36)
Speed
40 ft., burrow 20 ft., climb 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
10 (0)
WIS
14 (+2)
CHA
10 (0)
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 12
Languages
Kruthik
Challenge
5 (1800 XP)
Keen Smell. The kruthik has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The kruthik has advantage on an attack roll against a creature if at least one of the kruthik’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Tunneler. The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Multiattack The kruthik makes two stab attacks or two spike attacks.
Stab Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Spike Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Acid Spray (Recharge 5-6) The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.