Kraken Priest

Medium humanoid (any race), any evil alignment

Armor Class

10

Hit Points

75 (10d8+30)

Speed

30 ft., swim 30 ft.

STR

12 (+1)

DEX

10 (0)

CON

16 (+3)

INT

10 (0)

WIS

15 (+2)

CHA

14 (+2)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Skills

Perception +5

Languages

any two languages

Challenge

5 (1,800 XP)

Amphibious. The priest can breathe air and water.

Innate Spellcasting. The priest’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: command, create or destroy water

  • 3/day each: control water, darkness, water breathing, water walk

  • 1/day each: call lightning, Evard’s black tentacles

Actions

Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.

Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest’s choice that can hear the kraken’s words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

medium
humanoid
cr5
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