Kongamato

Large beast, unaligned

Armor Class

16 (natural armor)

Hit Points

112 (15d10 + 30)

Speed

10 ft., fly 60 ft.

STR

19 (+4)

DEX

18 (+4)

CON

14 (+2)

INT

2 (-4)

WIS

10 (+0)

CHA

7 (-2)

Senses

passive Perception 13

Skills

Perception +3

Languages

--

Challenge

5 (1800 XP)

Flyby. The kongamato doesn’t provoke an opportunity attacks when it flies out of an enemy’s reach.

Breaker of Boats. The kongamato deals double damage to objects and structures made of wood or lighter materials.

Actions

Multiattack. The kongamato makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained and the kongamato can’t bite another target. When the kongamato moves, any target it is grappling moves with it.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

large
beast
cr5
tome-of-beasts