Kobold Scale Sorcerer
Small humanoid (kobold), lawful evil
Armor Class
15 (natural armor)
Hit Points
27 (5d6+10)
Speed
30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (0)
WIS
9 (-1)
CHA
14 (+2)
Senses
darkvision 60 ft.
Skills
Arcana +2, Medicine +1
Languages
Common, Draconic
Challenge
1 (200 XP)
Spellcasting. The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:
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Cantrips (at will): fire bolt, mage hand, mending, poison spray
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1st level (4 slots): charm person, chromatic orb, expeditious retreat
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2nd level (2 slots): scorching ray
Sorcery Points. Sorcery Points. The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
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Heightened Spell: When it casts a spell that forces a creature to a saving throw to resist the spell’s effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.
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Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Pack Tactics. The kobold has advantage on an attack roll against a creature it at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 it, one target. Hit: 4 (1d4+2) piercing damage.