Kobold Ringleader
Small humanoid (kobold), lawful evil
Armor Class
13 (leather armor)
Hit Points
17 (5d6)
Speed
30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Senses
darkvision 60 ft., Passive Perception 11
Skills
Insight,+3 Intimidation +3, Investigation +4, Persuasion +2
Languages
Common, Draconic
Challenge
1 (100 XP)
*Bossy Pants. The kobold targets one ally it can see within 30 feet of it. If the target can see and hear the kobold, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Chatty Ring. As a bonus action the kobold ringleader can activate this magic ring and one of its recorded messages is played. The ring can store up to 11 messages. The messages replay in the order they were recorded. Any new recordings replace the oldest recording stored in the ring.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.