Kobold Ringleader

Small humanoid (kobold), lawful evil

Armor Class

13 (leather armor)

Hit Points

17 (5d6)

Speed

30 ft.

STR

7 (-2)

DEX

15 (+2)

CON

10 (+0)

INT

14 (+2)

WIS

12 (+1)

CHA

10 (+0)

Senses

darkvision 60 ft., Passive Perception 11

Skills

Insight,+3 Intimidation +3, Investigation +4, Persuasion +2

Languages

Common, Draconic

Challenge

1 (100 XP)

*Bossy Pants. The kobold targets one ally it can see within 30 feet of it. If the target can see and hear the kobold, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Chatty Ring. As a bonus action the kobold ringleader can activate this magic ring and one of its recorded messages is played. The ring can store up to 11 messages. The messages replay in the order they were recorded. Any new recordings replace the oldest recording stored in the ring.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

small
humanoid
cr1
out-of-the-box-5e